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Chips for week 18, 2021

Monday 10 May, 2021 at 5.10am

Week 18, 2021 ran from Monday 03 May, 2021 to Sunday 09 May, 2021.

  • tagged
    weekchips
  • Another week, and I’m still stacking chips. Last week’s chips looked like this:

    Intention

    At the start of the week, I wrote down these high level goals:

    1. Increase Ezio content buffer — ✅
    2. Finish restoring old content into site — ❌
    3. Eurovision data — ❌

    When I make my lists of goals for the week, I do tend to put them in most-wanted through least-wanted order. But, as I have previously written, I also don't find myself beholden to the list. These are things to fill my time, not hard-and-fast requirements.

    However, one reason the first goal was to increase the YouTube content buffer was that I had no video to put out on the Friday.

    Update

    When I started making and publishing the Horizon Zero Dawn videos, I finished the first four, published two, and scheduled the next two for Monday and Friday. And I have kept to that schedule, a new game video twice a week. When I started the Assassin's Creed Ezio series, I scheduled the first one to replace a Horizon video that Friday.

    My plan was to run the two concurrently, build up a buffer, then when the Horizon videos ran out (chapter 60 is the last of the storyline, and although I have some extras I don't consider them mainline content) I would be able to switch Ezio to two videos a week. Then I forgot I hadn't set the video to autopublish, so the very second Friday of this new plan was without a video.

    Over the past couple of weeks, I've had problems with how I capture video, and of motivation of replaying the same content for the tenth time to recapture it. No new videos got made, and I burned through what little buffer I had built up. There was no Ezio video to publish on Friday if I didn't finish one during the week.

    My routine used to be to record footage of an evening or a weekend, then edit things together during working hours. This gives a longer feedback cycle between capture and knowing if the footage was usable. I could play through two chapters' worth of content but then have to go right back and start again because of a problem or dissatisfaction with the result. The need for small pick-ups would cause me endless headaches of having to juggle game saves.

    Having the PS4 in my study reduces that cycle to almost nothing. I can capture a segment, then immediately review it, and rerecord it if necessary, without having pushed much father ahead. And in Assassin's Creed, this is very advantageous as it has a much less friendly automatic save. Once I've played a segment, I cannot return to it. I had to start archiving the saves in order to be able to go back if needed.

    So, partly because of the increased speed of feedback, and partly out of my enthusiasm for making these videos returning, during the week I recorded, edited, and polished two whole videos, and have all but the music track done for a third. So I well and truly ticked off my increase buffer goal.

    Hopefully one out of three isn't bad, especially as it was a bank holiday week.